The art style remembers me of static.
The camera was a little slow. Maybe you could try indicate where the player should go by using some visual clues.
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #398 | 1.837 | 3.000 |
Technical Implementation | #418 | 1.429 | 2.333 |
Fun/Design | #426 | 1.429 | 2.333 |
Overall | #442 | 1.347 | 2.200 |
Graphics/Animation | #446 | 1.225 | 2.000 |
Music/Sound | #447 | 0.816 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You have to collect your upgrades as you go along in the world. You can only use said upgrades by going back to the upgrade station at the very start of the level (hence the there and back theme)
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
Various hidden rooms found throughout the level. Some referencing other Gismo Games games and one even references MWG!
The art style remembers me of static.
The camera was a little slow. Maybe you could try indicate where the player should go by using some visual clues.
Hi, the game idea is good, however the controls and movement are really slow for me and I felt it was a little buggy. Good try though!
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