I found the controls and timing a little challenging.
But over all it is a really good concept. If you continue to develop it can become a really fun game to play.
Criteria | Rank | Score* | Raw Score |
Music/Sound | #241 | 2.475 | 3.500 |
Fun/Design | #353 | 2.121 | 3.000 |
Technical Implementation | #354 | 1.945 | 2.750 |
Overall | #364 | 2.015 | 2.850 |
Graphics/Animation | #369 | 1.945 | 2.750 |
Theme/Limitation | #433 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
It's my first jam and I tried to make it according theme
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
The game is as long as a single backing music track
If you did any of the optional challenges, explain how they were used:
player body changes its color when it collects the color-changer stone then the player can only able to land on black or its color platform
I found the controls and timing a little challenging.
But over all it is a really good concept. If you continue to develop it can become a really fun game to play.
Did you accidentally delete it? Because it says that you didn't upload any HTML5 files except the download one.
The game is very colorful, and has intensive gameplay (maybe thats why its called Color-chaos). However it has problematic controls and doesn't really fit the "There and back" theme.
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