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A jam submission

Cat's riftView game page

Submitted by TecknoDragon — 1 hour, 6 minutes before the deadline
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Cat's rift's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#23.6673.667
Creativity#23.4173.417
Overall#33.5003.500
Presentation#33.7503.750
Overall#33.5833.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team name
CannedCherries

Were your assets made completely during game jam
Yes

Were the music/sound effects made completely during game jam
Yes

Web build link (if not already in your itch.io project)
https://tecknodragon.itch.io/catsrift

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Comments

(+1)

art and music is wonderful. incredibly polished visuals, music is cute and varied. creativity gets a 3 as its a pretty standard platformer, but visuals were easily the best part of the game.

my main issue is with the coding. it is completely nonsensical that the top platform be an instant-kill. there are gaps between platforms that jumping will kill (the first set of steps for example), though the visuals imply a jump is needed. touching the bottom of the above platform should not kill you. having to restart the ENTIRE GAME despite making it to different levels after dying is extremely frustrating and unfun. at least set a checkpoint at the beginning of each level. also sequence doesnt make sense as it seems to go from sunrise - night - farm (?? not sure what time of day this means) - noon. would have been cool if it was in a day cycle (sunrise - morning - noon - evening/sunset - night). also the game icon is not good. looks traced. not a good representation of the beautiful visuals of the game. i almost didn't want to play this because the game icon was misleading.

in short, what could have been a very enjoyable and cute game is completely brought down by the broken coding and the weird game icon art. to the artists for the game assets and music: bravo. to everyone else: what were you thinking.

Submitted(+1)

Comment on mirror knight plez 🥺

Submitted(+1)

In many ways, the work of a critic is easy. We risk very little yet enjoy a position over those who offer up their work and themselves to our judgment. We thrive on negative criticism, which is fun to write and to read.But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the *new*. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary meal from a singularly unexpected source. To say that both the meal and its maker have challenged my preconceptions about fine cooking is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Chef Gusteau's famous motto, "Anyone can cook." But I realize, only now do I truly understand what he meant. Not everyone can become a great artist; but a great artist *can* come from *anywhere*. It is difficult to imagine more humble origins than those of the genius now cooking at Gusteau's, who is, in this critic's opinion, nothing less than the finest chef in France. I will be returning to Gusteau's soon, hungry for more.

oh god its ratatouilles monster