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Piratemind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #3 | 4.400 | 4.400 |
Overall | #4 | 3.367 | 3.367 |
Audio | #4 | 3.200 | 3.200 |
Creativity | #5 | 3.400 | 3.400 |
Gameplay Enjoyment | #5 | 3.000 | 3.000 |
Visuals | #5 | 3.400 | 3.400 |
Overall Enjoyment | #6 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really feels like I'm playing on a Nokia
Indeed! This game is a double entry for Untitled Game Jam #42 and Nokia 3310 Jam 3 jams. UGJ’s theme inspired me so much I had to make game with pirate theme! And I’m glad it feels like playing on Nokia. That’s what I wanted to achieve! It was very tough to make that game but I’m content with the outcome! :)
This was a cool experience! I'm not a big fan of the artstyle, but I definitely can't say it wasn't done very well for what it is! The switch mechanic works well, and the digging, though a bit unresponsive at times, makes hunting for x's pretty dang satisfying. It was a bit annoying to have to find shovels around instead of just exploring the level, but I can see how that may have been a necessary mechanic. Great job!
Hey! Thanks for playing! I’m glad you enjoyed it! This game was also an entry for Nokia 3310 Jam 3, so I had to follow tight restrictions there. Making game with 84x48 resolution is very tough challenge but I did my best to make all visuals distinguishable. Also, I used template that had Nokia-like shader ready to use and I had a lot of trouble with it (all extra pixels around fonts are caused by it). If I had another chance to make this game, I would just make 2-color sprite and wouldn’t pass them through that shader. I feel I spent not enough time on level design and had to make something quickly so levels may be a bit too hard for fresh players. Overall, I’m content with the results. :)