This game was really fun! I wish it was a bit more challenging, though. Upgrading the ship was so addicting and I kinda wanted to max out all the stats but I didn't have enough time. Very well done!
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Alien Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Theme | #2 | 4.512 | 4.609 |
Gameplay | #3 | 3.533 | 3.609 |
Technical Achievement | #4 | 3.065 | 3.130 |
Art and Sound | #5 | 3.746 | 3.826 |
Originality | #11 | 2.894 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's cool, but it needs a tutorial or manual of some sort. It's get's really easy really fast and killing the enemies doesn't feel satisfying, this game would really benefit from different weapons and enemies, as it stands all enemies feel the same. I really like the sounds. The upgrades of the ship in the planets need more variety too, every battle feels the same. Also everytime I kill an asteroid the game lags. Overall pretty good looking game and cool idea but needs some work.
I really like to play that game, it is fore sure, CHAOTIC. But is fun, the unique point that i have are the materials, as you use it, they don't confirm to you visually that u consume certains materials to upgrade a plannet
I'm really happy to hear you had fun! And yeah, it can get pretty chaotic, haha.
About the materials: unfortunately, we didn't have time to add a visual feedback when you use them for upgrades :v But basically, each upgrade level for the planets increases the fire rate of its turret.
Thanks for playing and for the feedback!
The first thing that catches your eye is the beautiful neon effects; the game has great visuals. The gameplay is interesting, and the upgrade system seems intriguing, though I didn’t fully understand it. I noticed some lag when breaking asteroids, and sometimes the game lags when waves spawn. It was fun overall, and the music fits well.
I'm curious about the ending. Overall, I enjoyed it! Quick rating:
- Soundtrack: 4/5
- Game design: 4/5
- Game difficulty: 2/5 (Just right!)
- Gameplay interest: 4/5
Thanks a lot for the feedback! I'm really glad you enjoyed the game :)
About the upgrade system: basically, when you hover over the icon for the upgrade type (health, weapon upgrade, speed, etc.), it shows the items needed to level up that skill. The planets work the same way (unfortunately, We didn’t have time to implement visual feedback for the upgrades).
About the lag when breaking asteroids, that's actually a hitstop mechanic designed to emphasize the impact, but I can see how it might have been a bit confusing in this context
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