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A jam submission

DevourerView game page

Submitted by zolkins, Dyv_M, arcadiaacardi — 2 hours, 17 seconds before the deadline
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Devourer's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#82.8002.800
Art and Sound#92.9202.920
Originality#93.0803.080
Adherence to Theme#103.0803.080
Technical Achievement#122.1602.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I was confused at first when it ended abruptly. After reading other comments, I understand now that this is an unfinished version. I recognize that space may be an aspect of the game in future developments, but as there is no space in the current version and I will need to rate it accordingly. Overall, the game has a cool introduction and nice visuals, and the concept has potential. There's not a whole lot to do in the current version of the game, but it's enjoyable while it lasts and fun to watch the scale change. Best of luck in further development!

Submitted(+1)

I really like this kind of game, it's interesting! I wish to maybe fully  experience it on a next version. The pixel artwork is pretty, i enjoyed playing it! 

Submitted(+1)

The concept of the game is what really got me interested. I was looking forward to being able to devour cities, but unfortunately the game ended before I could get there. I like the idea a lot and the art looks awesome!

Developer

Thank you for your feedback!

We're glad you enjoyed the concept and art. The game is currently a demo showcasing its potential, and unfortunately, it ends before reaching the city-devouring stages we had planned.

We appreciate your enthusiasm and hope to expand on this idea in the future.
Stay tuned!

Submitted (1 edit) (+1)

Played the game multiple times, it congratulated me after eating a few people and bushes but screenshots imply that the game should have continued for more levels. Monster design looks very cool though, and pixel art is great over all

Developer(+1)

Thank you for trying the game. We had originally planned for 5 levels, but unfortunately, the game ended up being more of a demo that showcases its potential. I understand that it might not be very engaging at this stage, but it's all we managed to accomplish. Coding took about 2 days, and it turned out that wasn't enough for a single developer to complete the game's logic.

The game's design is the standout feature; the main character is very interesting and was intended to have 5 stages of "growth." Although the first stage is complete, the other stages are not yet in the game. Our designers, Kate and Yuri, did a fantastic job, but unfortunately, the game mechanics are not fully developed yet.

Thank you for your feedback!