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Time Gazer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness/Creativity | #101 | 3.227 | 4.167 |
| Overall | #156 | 2.659 | 3.433 |
| Narrative design | #156 | 2.324 | 3.000 |
| Fun Factor | #170 | 2.711 | 3.500 |
| Art | #194 | 2.711 | 3.500 |
| Sound Design | #244 | 2.324 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
No
Unity Affiliation
No
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Comments
Interesting concept, the level before the last one is very frustrating because of the moving platforms and need to instantly switch looking at statue, had to brute force it. And the last level feels.. cheesy? (as you move statues to the very corner of small box). Would work great with scary sound design and retro-ish style, you can try my game to see what I mean ;)
Thanks for playing! Indeed the last two level aren't great, tbf i was lacking idea and was getting bored of my game lol so the last two level really were made without much care sadly. Will try ur game for sure!
OMG, this game has a pretty interesting concept. It’s a bit confusing at first (I didn't read the text... Honestly I read but I still didn't understand. I though it was a riddle text you found inside some old tombs). But once I get the hang of it, it’s actually quite engaging. The detail statues, in such a quiet and simple space, they give the me a really eerie, spine chilling feeling (sometimes I ask, lol, why do they move when I look away, turn out they are trying to hunt me down).
The level with the stone statue right next to me took me a while to figure out. It’s not that hard, I just hadn’t gathered enough info about the map and ended up dying a dozen times.
I think this has great potential to scale up!! Good job!