Excellent game, it has a lot of potential for creating good and interesting puzzles, I hope to see more levels in the future! The level's art has its own mood and fits perfectly with the theme as do the mechanics!
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Death Mining's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 2.818 | 2.818 |
Theme | #5 | 3.182 | 3.182 |
Innovation | #5 | 2.909 | 2.909 |
Gameplay | #7 | 2.727 | 2.727 |
Fun | #8 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Neat little idea, would love to see some expansion on levels! Great work on finishing.
Discord Username(s)
CrazyDeveloper#5725
JP#5295
Lazy Lids#6778
EONIK#5595
Jordan Meadows Games#8049
Comments
I love the idea of going through walls to solve puzzles, and the artwork and UI look very well made under the time constraints, props to the entire team! My only complaint is that sometimes the movement is a bit off and there's only one level, both not being detrimental to the experience. Good work!
Props getting it to run on WebGL after getting my request to! Can't say I've seen a turn based game around the idea of going through walls as a ghost, which matched the theme well as a twist on a genre. Cool you were able make use of custom assets, sounds, lighting, and the materials for the points of interest. It'd be nice if your skybox was set to color black btw as long as the lighting isn't connected. Would be cool to see more levels, but nicely done finishing with a playable one and main menu in time for the deadline :D
I also like how your submission page looks, I could see that art style being pretty fun in another jam!
I think the design of the environment and elements like the portals fit well together. I also think the overall concept is good in that it's related to the jam theme and it's clear to see how the death state can be helpful. However, the movement feels awkward because it's not clear where your next move will put you relative to the obstacles in the world. This is important to get right because you fail if you run out of moves. My first few attempts I ran out of steps because I didn't know where I would end up after inputting a move. Since movement is grid-based, perhaps designing the level so that it's split into visually distinctive grid cells would help with this issue. Overall, nice work. Wished there were more levels to explore the main mechanic.
The game was fun, I liked the idea and the textures were nice. The options shows me nothing and it only has one level, but fun game
Interesting little game you all have here, would like to see more levels and mechanics of the game. The limited number of turns make it an interesting game to figure out. I enjoyed the lighting effects you put in the game as well.
I disagree with GrumpyImp. The controls are those of a turn based game so you have to get a time of adaptation. Took me a moment to understand what I was doing but made it to the end. Thanks for the game !
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