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Hi guys! It's FAR from complete, but--

A topic by Braden M. Rohl created Mar 11, 2022 Views: 57
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I've just submitted the earliest of drafts for the barest of bones for my game Ex Tenebris Terra, a sort of hybrid social experiment, almost dialectical therapy inspired dungeon-crawler built, obviously, on the Together We Go system! We will be adding guidelines and tables for generating dungeons informed both by the Gardener's current struggles and the examples given in the creator's kit as well as our own version of the Infinopolis, what we're calling the Green Dream, a metaphysical space where the players take the treasures won from their dungeon Delves and plant them in a garden to grow together as people. Luminous Seeds will be able to grow into everything from shops and city districts to more abstract concepts like... healthcare for all, psychological renaissance, or even actualization of Self.

As we continue design and development we want to design the material and its weight with the aim of giving the players freedom with exactly how deep, serious, heavy, and/or meaningful they want the game to be and to stress always that we IN NO WAY intend for our game to serve as a replacement for therapy. That said, we also hope to add in tools and advice that will help allow the game to be, at least to some small extent, a potentially therapeutic experience should the players be interested in taking the game in that direction.

Thanks for the opportunity PlusOneExp, ApesOfWrath, and KeganExe!