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A jam submission

TweetTweetJam on screenView game page

Keep the text on the screen
Submitted by MrTroy (@MrTroy) — 6 days, 2 hours before the deadline
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TweetTweetJam on screen's itch.io page

How many characters did you use?
558

Include your code here, if you'd like to show it off!
using UnityEngine; public class LowCode : MonoBehaviour{bool a=false;float g=4;float s=0;Transform t;TextMesh c;void Start(){c=new GameObject().AddComponent<TextMesh>();t = c.transform;a=true;c.anchor=TextAnchor.MiddleCenter;} void Update(){if(!a){if(Input.GetKeyDown(KeyCode.R)){a=true;s=0;};return;}s+=Time.deltaTime;t.position+=Vector3.down*g*Time.deltaTime;g+=.1f*Time.deltaTime;if(Input.GetKeyDown(KeyCode.Space))t.position+=Vector3.up;c.text="#TweetTweetJam "+((int)s);if (!t.GetComponent<Renderer>().isVisible&&s>2){t.position=Vector3.zero;a=false;}}}

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Comments

Submitted

Tough spacebar action