Submissions open from 2019-11-11 15:00:00 to 2019-11-18 03:00:00
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It's the third biannual TweetTweetJam! Make a game in 560 characters of code.

Why 560? Because you don't always need a ton of code to make something fun. Because sometimes it's nice to scale back. But mostly because it's the length of two tweets. PICO-8 is our recommended tool, but TIC-80 and other text-based engines will work as well!

Rules:

  1. Your final game code must be 560 characters or less. This includes spaces and brackets, but doesn't include the code composing your framework or engine.
  2. No spritesheets or external art libraries allowed! All of your game art must fit into your code. Symbols such as 웃 and ★ are acceptable, as long as they work in your editor and can be included in a tweet!

If you need some inspiration, check out PICO-8 Tweet Games, compiled by Paul Nicholas. These games were made with 280 characters, so 560 is totally achievable!

Submitted so far(16)

All submissions
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Browser playable (13)
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Windows (1)
macOS (1)
Linux (1)
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GIF
Avoid the gigant random stuff using your spaceship!
Survival
Play in browser
GIF
A 555 character game!
Action
Play in browser
Minutes of fun
Play in browser
Build your way to the top, one pixel at a time!
Platformer
Play in browser
A game in which the code and assets fits in a tweet
Puzzle
balance game for linux terminal, written in 560 characters
a puzzle, at first
Puzzle
Play in browser
GIF
A mini-game of guessing a number.
Play in browser
GIF
560 chars to land from outer space
Simulation
Play in browser
GIF
240x136 pixels are too small for the two of us.
Play in browser
Keep the text on the screen
Play in browser
Dodge the lazers
Action
Play in browser
GIF
Escape from Sokoban! A game that fits in 2 tweets.
Puzzle
Play in browser
Tiny Snake Clone for TTJ3
Action
Play in browser
Stars wanting to kill you.
Survival
Play in browser