This is a fantastic guide that appeared at a perfect time for the game I'm working on. Thanks!
This is so tactile. I could see a really cool table game that uses a giant version of this between the players. Like different players stop the big spinner at different times. Maybe the spinner could point to another player and the value of the spinner dictates what happens to them or something. It would be a similar kind of fun as "Uno" or "Spoons."
Nice distillation of several dozen blog posts on the identity of OSR. Would have been a great primer for me back in the day. If the goal is to expose more people to the OSR, then I'd like to see more links in the back for further reading. The Alexandrian link is a great seminal post but things like Ben Milton's video on what is OSR and the Principia Apocrypha are great gateways to get people into the scene.
Simple little template, great for TTRPG or board game designers.
I literally have my own oracle based on the I Ching but naturally, yours is completely different. Goes to show how different people can come up with radically different interpretations despite starting with the same, seemingly narrow inspiration.
There are easier ways to generate a hex map for Mythic Bastionland but an Affinity template puts a lot of power in the user's hands. This might be the best way if you want something particular or have some design skills.
It's always cool to see how a person's unique experiences effect their games and designs.
MOSAIC is also a really cool initiative, I love to see it represented. It's easy to overlook really small supplements like this but as a GM, things like MOSAIC supplements have a much higher chance of actually being useful at the table.
I would do the layout a lot differently but maybe the current way is easier for some people to read.
Makes me want to switch to wordpress.