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Lumi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #21 | 4.020 | 4.444 |
Visuals | #26 | 2.211 | 2.444 |
Audio | #27 | 1.709 | 1.889 |
Gameplay | #28 | 1.709 | 1.889 |
Overall | #28 | 2.278 | 2.519 |
How much do you enjoy the game overall? | #29 | 1.809 | 2.000 |
How well does the game fit the themes? | #30 | 2.211 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Couldn't really progress because it was too dark. Maybe you could drop fires like torches or lighten the places you've visited
If you had a little more time, I could see this being a really interesting game to play! I would like to play a more polished version of this. Anyways, for 3 hours, good job especially for a first jam!
Thank you! And yea I'd have liked to have a few things animated like the fire and character walking. And also adding some story or lore. Maybe more mechanics too for the levels.
I wish you had more time left for polishing some elements :(.
It looks intriguing but I can't really figure out how to progress.
For your first game jam you did very well !
One idea: even when the player doesn't use fire, make it so that something is visible - like the outlines of the level. Total darkness is difficult to navigate and thus takes more time to design as a statisfying experience :)
That's a good point, sadly the time limit hurt us when it came down to tutorials and so forth. I like the idea of outlines of levels or just visible instead of pure darkness. Great ideas, i really appreciate it.
Thank You! There were a few things I wanted to touch up visually too but had to prioritize certain things over others. Ideally the levels would be a little more clear but time crunch was real. And that's actually an idea we had AFTER haha. In hindsight being able to actually see makes sense.
wooowowoow !! i love those visual , artwork : aswome plaese
add a little story in it .
Thank you!! Actually on our planning board we had a LORE note but had to skip out on it because of time.