Cool concept and gameplay with a retro-style aesthetic that fits it really well. I also did not initially understand or make the connection between 'not always being saved' and the last level, but once I did make that connection, it was a very beautiful ending. I think some sort of visual cue to further hammer that concept home would be effective. Excellent work!
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Block Creator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #17 | 2.900 | 2.900 |
Gameplay | #20 | 3.000 | 3.000 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #21 | 3.000 | 3.000 |
Visuals | #23 | 2.800 | 2.800 |
How well does the game fit the themes? | #23 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 59 minutes
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