Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fodio: Find OilView game page

Find, Excavate, Sell, Repeat
Submitted by JackPrograms (@ProgramsJack) — 6 hours, 31 minutes before the deadline
Add to collection

Play game

Fodio: Find Oil's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#94.0004.000
Audio#103.0003.000
Overall#133.1503.150
Gameplay#163.0003.000
Visuals#182.9172.917
How much do you enjoy the game overall?#182.8332.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2:13:49.98 According to Google stopwatch.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting exploration mechanics! I like the way my route is bizarrely shaped during searches =)

Submitted

This was a very interesting and fun concept. I also like the art style a lot.

Submitted

Awesome concept I had a lot of fun with this game

Some feedback/suggestions

  • The oil fills up further than the bar.  I would mine for ages then just go straight down.  This was fun at first but it removed the challenge of the game, making it far too easy to go forever.  I think it would be better if you have an oil capacity so you have to be careful not to over extend yourself.
  • As said by someone else, left click started the game not right
  • The text was very blurry for me.  I found it quite hard to read, especially the scores.
  • At first, I did    not realise you had to find the exact spot where the oil is within the circles.    I assumed if the circle said 1, and I clicked it, it would mine the entire circle.   This might just be me but it might be worth trying to make it more intuitive.
  • When collecting oil, there was often a delay before the oil bar actually went up and it says that I got Oil.
  • Scanners take too long in my opinion.

Cool game, great job! :)


Submitted

Liked the gameplay and artstyle. Finding a valuable path to dig deeper is interesting. However, I didn't feel like the gameplay loop encouraged the player to be invested in their current run. A lack of change in deeper depths (other than bigger oil numbers) made me not want to go much deeper.

Some feedback:

  • Right clicking to start doesn't remove the instructions for me, left clicking does.
  • The scanner circle takes a bit too long and its design felt a bit unintuitive. Perhaps a shorter time and a more traditional timer-style scanner would work better?
  • Spots with a value of more than 1 aren't harvested all at once which felt unintuitive.
Submitted

I'm not sure to understand why the bar fill up sometime. I guess it's the oil, but I don't feel it in the map