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No Bucking Way's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #15 | 3.375 | 3.375 |
Overall | #18 | 2.925 | 2.925 |
Audio | #18 | 2.625 | 2.625 |
How much do you enjoy the game overall? | #19 | 2.875 | 2.875 |
Visuals | #19 | 3.000 | 3.000 |
Gameplay | #22 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:56h (All devs worked at the same time)
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Comments
Good submission. I can't get over why the fences are moving faster than stones.
Nice for a short jam! It would be great to have more feedback of progress or achievements. Also some sound when you move to the left-right or when you jump.
2982 points. I feel like there's room for improvement. Some SFX would be nice and the spawning of obstacles could be done behind the fog so it feels more realistic and less frustrating. Does it have an ending? Had a hard time avoiding missiles haha. Nice take on the theme and great 3D use.
most definetly room for improvement ^^, out of the tree of us that worked on it i was the one that had used unity the most recent and that was 2 months prior, so we were basically relearning syntax and engine as we went, the fog spawning is definetly possible and easy to implement too, sadly ran out of time. Sfx too! We got no ending its basically just get a high score ^^. Funny enough the bullets / missiles on the right line dont even collide which is sth i noticed while polishing the prototype a bit today. Ty for the feedback! 😊