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AppleFall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.300 | 3.300 |
Overall | #14 | 3.060 | 3.060 |
How much do you enjoy the game overall? | #16 | 3.100 | 3.100 |
Visuals | #16 | 3.100 | 3.100 |
Audio | #17 | 2.600 | 2.600 |
How well does the game fit the themes? | #24 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h55, phew
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Comments
Glad you added the ability to double click to reverse! The game has a a fun gameplay loop. A well thought out but simple mechanic that ends up being quite addictive! Good work for under that 3 hour time limit~
Easy to get into, hard to master. The art is consistant and kept me hooked for a while!
Mechanics felt good and overall gameplay was smooth and polished. I liked how bad apples were highlighted when they approach the hole. First I didn't figure out why game ended although I had all hearts left, but then I saw the time indicator on the edge of the screen. It could be clearer if the indicator would be more visible or maybe when the time is running out, the indicator turns red and player notice it better. Overall it was enjoyable to play your game :)
Thanks for you comment, in fact, this little timer wasn't in the game at first, but I add it after i played the game, you could just wait for a nice pack without bad apple in the bottom of the screen and then grab them all. But that's not very funny, so i add this little timer that grow a bit when you pick up a good apple, it's a way of forcing you to play instead of leaving the game idling alone to get the perfect opportunity. But yes, i admit that it's not enough well made to be visible and clear !
True! That indicator was a nice addition and makes the game feel more hectic and challenging :)
Thanks ! that's a very nice comment :)