I struggled with the controls, they did not feel intuitive. The game would have been improved greatly with some sort of boundary. Nice submission, hopefully, your next one see improvement.
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Gravity Fling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #21 | 3.354 | 3.750 |
Gameplay | #29 | 2.571 | 2.875 |
How much do you enjoy the game overall? | #37 | 2.348 | 2.625 |
Overall | #38 | 2.281 | 2.550 |
Audio | #43 | 1.453 | 1.625 |
Visuals | #45 | 1.677 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
The game took just shy of 3 hours to make (about 2 hours and 58 minutes). Most of the time was spent re-learning how to use Unity.
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