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Sabot Age's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #5 | 3.400 | 3.400 |
Gameplay | #10 | 2.900 | 2.900 |
How much do you enjoy the game overall? | #13 | 2.600 | 2.600 |
Overall | #13 | 2.580 | 2.580 |
Visuals | #13 | 2.700 | 2.700 |
Audio | #22 | 1.300 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
04:10:00
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Comments
Really great game and I like the story:)
By far the funniest interpretation of the theme. And a nice game. The sort of automatic/turn-based game mechanic is very interesting. Wish the factories didn't appear so near the edge of screen, though.
The base idea is really nice and the use of the clogs are genious :) Controls was a bit unusual but was possible to get used to. Felt I died for no reason a couple of times, but that might have been me missing something ...
A nice story and idea!
Thanks. :D
Yeah, there's a bug in this version that makes you 20 times more likely to die from teleporting into something, so it currently feels a bit unfair.
> Felt I died for no reason a couple of times, but that might have been me missing something ...
I did make the hitbox of the player very small to avoid random deaths from getting too close to stuff. Maybe you accidentally walked into a fire? The z-index flashing (which I added in those last 15 minutes of the 4:00:15 to make it more obvious why you died) in that case isn't visible, because the player doesn't move into the fire (so there's nothing above or below them), you lose the game as soon as the game determines that walking in that direction would be deadly. I think in a future version I should disable unsafe moves, because deaths due to that are more annoying than anything.