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GrapePololipseDemo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #22 | 1.567 | 3.000 |
Gameplay | #28 | 1.741 | 3.333 |
Visuals | #29 | 1.567 | 3.000 |
How well does the game fit the themes? | #31 | 0.696 | 1.333 |
How much do you enjoy the game overall? | #31 | 1.393 | 2.667 |
Overall | #31 | 1.393 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Nice idea! I missed the part about picking up upgrades with E on my first run and I was confused why the crystals weren't doing anything. I actually think trying to pick them up with the way the camera swings makes it harder at least early on. The graphics and audio work well.
There's a lot to do. I think that can quickly bring you to 180. Good job!
Really nice work on this one!
Feels good to shoot and the graphics are kinda interesting! (I see the inspiration lol).
I could go on about some specific stuff that i disliked, but I think what lacks here is "meaning". Its kinda hard to explain but I feel that all the features aren't really impactful or important, and I think every single feature (graphic, mechanic, etc) should matter and make sense as a whole.
Also, I feel that is kinda annoying to click a button to pick-up the upgrades as, again, it seemed there wasn't much "meaning" for not to pick them up.