Aesthetics were great. Gameplay was hampered by bad enemy AI that had them all grouping in the bottom of the screen or just not moving. I liked the command line conceit, and how turning to face a direction was an action in and of itself (with attack being one too), but after typing "move" several times in a row, some of its appeal was lost. It needs some Quality of Life upgrades, but I do like the concept and a lot of its execution.
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Command Line Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 3.667 | 3.667 |
Gameplay | #5 | 3.444 | 3.444 |
How much do you enjoy the game overall? | #5 | 3.222 | 3.222 |
Audio | #5 | 3.000 | 3.000 |
How well does the game fit the themes? | #5 | 3.778 | 3.778 |
Overall | #5 | 3.422 | 3.422 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4.5 hours
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