Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Tea TimeView game page

Roll dice and match the results to tea orders.
Submitted by dysprositos — 6 hours, 25 minutes before the deadline
Add to collection

Play game

Tea Time's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#891.5812.000
How much do you enjoy the game overall?#921.1071.400
Visuals#921.4231.800
Gameplay#931.1071.400
Overall#941.2021.520
Audio#950.7911.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
5 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Edit: as I was typing this, I figured more about this game out, but I left what I wrote so maybe you can understand a bit more what the journey of an unfamiliar player is like. Cheers :)

I’m intrigued by what the game looks like! However, I could not understand it. After I put matching die onto the order (all three matching one of the colors of the position I placed them in - so I felt like I fulfilled all requirements) it did not resolve the order. Also sometimes I’m unable to place a dice onto a requirement when I expect to be able to (and it appears to me like it fulfills the requirement), or it lets me when it doesn’t seem to fulfill the requirement.

Ok after playing some more I finally got it! To me a source of confusion was that tea cups are not a color (white) but a distinct requirement. And I was confused by the tea-cup requirement being separated out on the bottom. Once I finally got it, it felt like an easy and relaxing game; hard to learn, easy to master. But enjoyable non the less. Thanks for creating it :D

Developer

Thank you for your feedback!

What I'm gathering is that my priority after the rating period ends should be to update the game with an instructions screen with visual elements ("anatomy of an order" etc.) so that it's easier to understand how to play than the text-only description can enable. This was something I was planning to include! but couldn't justify when I was over time as it was.

I just finished making (and will soon publish) a related game, Tea Run, which uses the (dice-selection) lavender color for each table/order's teacups. That's a tweak I can also make to Tea Time that should prevent that particular (understandable!) misunderstanding.

Submitted

Sorry, i find your game quite hard to understand

Developer

Do you have any questions the description doesn't answer?

Submitted

I found the interface difficult to navigate. Love the board game (roll-n-write) feel! Great job completing

Developer

Yeah, the interface was easier to navigate before itch.io decided it didn't feel like having Canvas render the two .svg-based buttons ("roll unplaced dice" and "add a new order") on anyone else's computer except my own. (The buttons are still effectively present, just invisible...) Thanks for giving it a shot anyway!

Developer

(I've added fallback buttons so when the .svgs don't render there are still visible places to click, although they're not as pretty....)