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A jam submission

Anti-MagicView game page

A Game Made In 3 Hours
Submitted by agentsmith200 — 9 hours, 22 minutes before the deadline
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Anti-Magic's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#113.0004.500
Visuals#122.0003.000
How much do you enjoy the game overall?#131.6672.500
How well does the game fit the themes?#142.3333.500
Gameplay#141.3332.000
Audio#140.6671.000
Overall#141.8332.750

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3.5 hours

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Comments

Submitted

Nice art! How much of the 3.5hr was spent on that?

Two observations:

  • The lighter colors are a bit too close. It wasn’t really a problem for me, but I’ve a decent eye for color differences, and I know not everyone does. Well either that or I really need to calibrate the screen of this laptop.
  • On the one hand, it would be convenient if you didn’t have to press a key to toggle the diagrams. On the other, maybe it would hurt the mood of the game a bit to have it be conveniently on screen (fumbling around with paper notes helps sell the poor prisoner vibe you’re going for).
Developer(+1)

Thanks for your observations.

Very little of the time was spent on art, it's all royalty free stuff that's attributed in the description.

Good observation about the colors. I actually want to try to finish this game closer to my original concept once the voting period is over.

It's a shame, I put a lot of stuff into making it so that each and every rune would correspond to exactly one counter rune and started working on a system to have the runes be randomized. But I looked at the clock and it was clear there wouldn't be time to finish that. So I focused on getting the minimum viable product ready. Almost all of the last .5 hours went into getting the runebook ready as the game is sheer guesswork without it.