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Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Even if I failed to find The Quill or the GAC as I did not fulfil my wish in sufficient time this was an original approach with plenty of other references like the magnetized scroll to immerse you in the search!
I loved playing this one. So many great references to the golden age of text adventures. One can see that the author has deep knowledge of the history of adventure games. And how the names were altered... kudos!
Nailed the tone of old school text adventures! Love the theme. The music was a great touch. Wonderfully witty writing. The addition of the new location later in the game was a cool twist. Terrific variety of puzzles, but some were a bit too diabolical for me :). Overall fantastic job!
Large map, some interesting interaction with NPG and funny puzzles. Many uncommon English terms are used, I appreciated that, even if it makes the game a little more difficult for non native English speakers.
Very well put-together, and a lot of it - this is a pretty hefty game! I did find it a little difficult to figure out some of the puzzles, though, and a lot of the time this was due to not being able to figure out the right vocabulary to use. The hints were very useful, but I think I'd have preferred them to be a bit more obscure and less "here's the answer". Perhaps a combination of a more cryptic hint and a nudge towards the vocabulary to use would have been better? Excellent work, though, and a solid game!
Development Time (Hours) (Optional)
60
Game Solution (Optional)
General Notes:
You will need to "Search" certain objects to progress, different from "Examining" or "Looking."
Typing "Hint" will give location/context specific clues in-game.
Without spoiling, only one of the "Treasure" items is used in the solution to a puzzle. They're not all just there to look pretty.
A basic (though by no means complete) Map of the game is also provided here: https://imgur.com/a/2BG045n
Walkthrough:
"Zurk"
Get Lantern from Cabinets in Beige House.
Light Lantern, and explore Dark Woods.
You'll find it lying on the ground.
"Wishgetter"
Get Satchel from Mountain Pass.
Empty Satchel to receive Package Slip.
In Post Office, Join the Queue and Wait to Speak to the Clerk.
Give Package Slip, and Open Package.
"Textventure Toolkit"
With WishGetter in inventory, go to Game Shoppe.
Clerk keeps saying "You Wish!, right?
So, Wish Toolkit.
"Softpron Adventure"
Get the Crowbar and Bolt Cutters from the Caves.
Pry Sewer Cover up in Town Square.
In Sewers, use Bolt Cutters to break chain on Valve.
Turn Valve, emptying Hot Tub in Adventurer's Guild.
Return to Hot Tub, Search Empty Tub to find Game.
"Shamus"
In the Groo Den, near the Dark Woods.
Search Groo Dung to find Filthy Coin.
Rinse Coin in Water (Sink at Home, etc.)
Use coin to buy Hintbook from Game Shoppe.
In Adventurer's Guild, Read the Office Supply Account Number when the clerk is asleep.
Get Highlighter from Office Supply Store.
Highlight Hintbook to reveal Clues.
Give Hintbook to Detective in Town Square.
"The Rook"
In sewer, slide Magnetized Scroll under Iron Door.
With Pen from Office Supply store, poke key out through the keyhole to land on the scroll.
Retrieved, but now the key is stuck to the scroll.
Take scroll to office supply store to shred paper, leaving key.
Use key in door to enter Thieves Guild.
Search Treasure Horde to find The Rook.
"Wompus Hunt"
In Adventurers Guild, read Wompus Plaque for direction.
Load Crossbow from Thieves Guild with Bolt from Adventurers' Guild.
In Dark Forest, Turn Off Lantern to tempt Wompus.
Then Smell for Wompus Musk.
Fire Crossbow, Wompus will Flee, leaving Game.
"Zill"
Get Colorless Orb from the Deep Caverns.
Get Toner from the Office Store.
Color the orb Black.
Go to Wizard's Hut. Knock on door.
Give Orb to Wizard.
Game is inside Hut.
"Copious Caverns"
Take Spell Book from Wizard's Hut.
Return to Caves. In Cave Interior, Book will Glow.
Read the Book, and Cast Zyzzyx to Teleport.
Game is here in Hidden Cave.
"Stowaway's Manual"
Cast Zyzzyx in Wizard's Hut, where Spellbook is found.
To use Bibble Fish Machine, insert three components.
1. Junk Mail from Post Office.
2. Robe from Hot Tub.
3. Satchel from Mountain Pass.
Press Button, Receive Fish.
After Spaceship crash lands, speak to androids.
Give Marvin the Fish.
Give Lloyd the Multitool from the Beige House.
Ship will take off, leaving Game in Crater.
Number of Locations (Approx) (Optional)
25
Number of Puzzles (Approx) (Optional)
15
Twitter Handle (Optional)
http://twitter.com/RexMundane
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