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Immortal in Game-Engine Hell: Tech Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio / Music | #37 | 2.076 | 2.500 |
Story / Writing | #39 | 1.702 | 2.050 |
Overall | #46 | 1.869 | 2.250 |
Visuals | #46 | 1.785 | 2.150 |
Gameplay | #47 | 1.495 | 1.800 |
Challenge | #48 | 1.080 | 1.300 |
Use of Theme | #48 | 1.495 | 1.800 |
Concept | #49 | 1.952 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Hibushi Hina, Fuzion, MadsDude
Streaming Permission
Yes
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Comments
Although it seems a bit sparse, I liked the concept of going to different areas/minigames with each character. Especially for the city; not only are first-person cameras rare in these jams but if it's an original model then that's pretty impressive.
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Holy shit this looks quite ambitious.
What are *you* planning to do?
So there are many features implemented: moving; interacting, pushing objects, flying, 3rd and 1st person cameras, massive map rendering, event checks, pathfinding...
And as far as I can tell they all work well. That's really good for... "first-time Jammers"? Goddang!
Also the BGMs are well-fitting with each area. Even if the flying speed is too slow, exploring the city was great thanks to the music. Props to the composer!
Our plan was a game where you play as Mokou and complete a bunch of mundane (for Gensokyo) daily tasks represented by repeating minigames. However, as you finished the minigames, time would pass around you at an exponential rate, leading to the world coming to an end around you...
It was a neat idea that we sadly didn't have the time or people to complete.
I quite liked the arrangement of Marisa's theme in the bamboo forest.
You should check out Hibushi Hina on SoundCloud! He did a great job for what little we have and was really fun to work with.