Play Plastic Worlds
Plastic World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound / Music | #16 | 2.887 | 3.333 |
Atmosphere | #25 | 3.175 | 3.667 |
Overall | #26 | 2.851 | 3.292 |
Mechanics | #34 | 2.742 | 3.167 |
Theme | #37 | 2.598 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you us any pre-existing assets in this game? If so which ones?
None
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Comments
This could turn out to be a pretty fun game, unfortunately the fixed camera angle completely ruins it, it makes it impossible to see where you're going to land, especially on the second level (i think?) where you get catapulted from the top of a floating island and you can't see where you need to land so you just plunge to your death. If you make the camera controllable with the mouse, or adjust depending on where you are, maybe zoom it out a little too, that would be much better. Graphics were solid and the character control felt pretty good. Good job.
Oh and a pitfall all Unreal 4 users seem to fall in to, remove the SteamVR stuff from your project if it's not a VR project, otherwise every time VR owners load the game it loads Steam VR up too :P