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Mister Mike Mic's Dreadful Game Night Live Show!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #2 | 4.000 | 4.000 |
Creativity | #3 | 4.333 | 4.333 |
Presentation | #3 | 4.167 | 4.167 |
Overall | #5 | 3.750 | 3.750 |
Horror | #7 | 3.333 | 3.333 |
Theme | #7 | 3.833 | 3.833 |
Gameplay | #14 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dreadful Nightmare in your game?
The game is set in a strange nightmare from which you can't wake up.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1 - False hope: some times you may think you manage to scape or wake up, but you can't
3 - The dream is changing: at start, you may think is just a weird dream about a memory, but suddenly things change.
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I really loved this game. I usually don't enjoy visual novels, but the cover art drew me in, the screenshots got me to play, and the story kept me playing. I believe I got all endings (three).
I love the art style and all of the art, which both matched the theme and added to the horror. The environment design made you feel trapped. Mr. Mike Mic went from unsettling to horrifying. Wife had an "almost normal" appearance. Even the hat guys felt off. My favorite part art-wise was when Mr. Mike Mic's shadow shows up on the wall in front of you.
Though the writing needs some proofreading, and the "mysterious person" was a major plot hole, the story was captivating, and the horror was done very well. This game really fits the Dreadful Nightmare theme, and implements both the descent into horror and false hope challenges effectively. You're a great story-teller.
The main character describing how they struggled to move is fairly reminiscent of actual nightmares, creating a trapped-in-a-nightmare feel. The upbeat sound design and setting made the game feel like a game show, and when contrasted against the story, enhanced the horror. So did Mr. Mike Mic occasionally slipping out of his charismatic game show host persona, showing his true nature.
I forgot I was playing a horror game until the key question. That was a great way to start the horror: completely out of nowhere, a bit unsettling, and it being played off as an innocent joke. The escalation of horror was set at a good pace, too, going from normal to unsettling to horrifying.
Usually when choices don't matter, it's detrimental to the game, but it worked here because it was part of the game, and the lack of control created a feeling of helplessness. When you were given choices that mattered, along with hope that you had some control of the outcome, you learn that nothing you did truly mattered, turning that hope into hopelessness. You did everything right, and it still wasn't enough. The slow realization that you're right back where you started only adds to this.
I only found two bugs, one with the options menu and one with one of the trivia questions at the end. When I turned the sound effects down a little, it seemed to have turned them off completely. When asked what the first question was, selecting the correct answer behaved as if I selected the wrong answer.
Hello, hi! Thank you so much for your feedback! I'm definitely looking forward to improve and this helps so much!
The game has three endings so you did got all of them.
About the writing, is the main thing I'm putting effort into atm cause english is not my first language and I don't have people to review it, but i'm correcting stuff based on feedback of the players etc.
The Mysterious person aparishion (along with some other characters) is something that I'm developing for a future project., so they're more like an easter egg (kinda?) thing.
Again, thankyou so much for your feedback! Means a lot to me and helps me find where to improve.
I think if the mysterious person had less of a role, it'd feel more like an easter egg. Rather, I'd say they were a somewhat large part of the story, as one of the games was cut short due to them. and hearing nothing more about them felt like I was missing out on somewhat important information. Also, I wouldn't mind proofreading the game's text sometime next week when I get some free time ^^ I'm one of those weird people that enjoys that kinda stuff lol
That proofreading would be of great help, thank you!
I'm going to think more about the mysterious person participations in the games. Knowing how people see and feel about them is important for my project. I'm glad you shared you opinion.
na faixa de gaza ......
so ome bomba