I mostly enjoyed playing this game, there were some fun mechanics and the concept was interesting. That one puzzle which involved sneaking past the bald guys was challenging but fair. I didn't get to finish the game, because I got stuck sometime before the game's ending. I entered the room with the notes and documents (some of the more disturbing of those descriptions live rent-free in my head now lol), but I couldn't find an exit. I probably just missed something though. I do think some of the more sensitive content was gratuitous and unnecessary to creating/maintaining the game's atmosphere, but that's just my opinion. There definitely is precedent for similar stuff irl. Anyway, good job, this was a cool experience!
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Home Hell Prototype 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #29 | 2.800 | 2.800 |
Horror | #29 | 2.400 | 2.400 |
Gameplay | #30 | 2.400 | 2.400 |
Theme | #30 | 2.800 | 2.800 |
Creativity | #31 | 2.800 | 2.800 |
Overall | #32 | 2.667 | 2.667 |
Presentation | #33 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Eldritch Abomination in your game?
The eldritch abomination is the god that the antagonists (the followers of the cult) worship.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
I have implemented challenges number 1 and 2. There is an evil cult and you have to solve puzzles through hints found in documents.
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