Here are some guesses on some of the game mechanics.
Yellow cubes = Black cubes
Speed pads are a thing now
Orange = ¯\_(ツ)_/¯
Modified terrain (terrain meaning the ground)
Power-up???
Also whats the name?
Suggestions: Upside down zones, Moving objects, Coins, Anti-gravity cubes and Random generated levels. <--- Hard and won't complain if you can't do that.
Some good guesses on the mechanics there - no power-ups I'm afraid though.
Moving objects was a good idea! Maybe I'll implement it if I decide to work on the game further, moving to a much larger release of the game. I also thought about anti-gravity zones, but I didn't have enough time for it really. Procedural generation though? Difficult if I want good level design, so I figured curated levels were better.