Play tool
Pixel Preview's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How innovative or original it is | #9 | 3.500 | 3.500 |
Overall | #33 | 2.667 | 2.667 |
How much I could potentially use it in the future | #35 | 2.333 | 2.333 |
How nice it is to use | #48 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great idea
The idea is great, but I think the execution could've been much better. Still nice though.
I like the idea of it. Provides a nice little sandbox to test out sprites.
I did have some problems though.
The black text on dark background is hard to read but switching to light mode did the trick.
When trying to play an animation, a green diamond would flash along with one frame of the sprite. Which I found out was because I never set the number of frames. The complaint here is it’s quite jarring. Would it be possible to provide a sensible default when the sprite is loaded?
It would be also be nice if it started up in windowed mode with the option to go full screen. Rarely do I use applications in full screen.
Documentation was a life saver trying to get everything to work so thank you for providing that.
About loading spritеs: yеs, now it is possiblе, but at thе momеnt of making an application I didn't know how to do that propеrly.Now app will automatically dеtеct numbеr of framеs to load(thеrе's still onе bug: app will count all of thе filеs in foldеr, еvеn if thеir extension aren't .png).Also in nеw vеrsion I addеd color sеlеctor of background and font.