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ROCLICK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.536 | 3.750 |
Innovation | #10 | 3.536 | 3.750 |
Game Design | #11 | 3.418 | 3.625 |
Overall | #11 | 3.437 | 3.646 |
Fun | #11 | 3.182 | 3.375 |
Graphics | #12 | 3.418 | 3.625 |
Theme | #17 | 3.536 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice concept, but I agree with others. The rate of fire compared to the rate of enemy spawns is too low so you get overwhelmed easily.
It would have been cool to see an additional strategy layer after the missile was shot since you have control of it. E.g.
- collect orbs to power up missile before hitting enemy
- hit enemy from behind (two layer enemies) for one shot kill
The power ups are a good idea, i also agree that i need to low the difficulty.I thinked on adding a Boss that kills all enemys on die, and adding more variation to the map generator
it's fun and interesting, you should try to make it easier as it's a bit difficult
nice game, it is fun but a little repetitive after a couple of seconds
It's a cool game. I even could control the rocket to destroy enemy's rockets and kill one enemy. But maybe the number of enemies is too much. And you need to pack files to one compressed file , for example a zip file.
Note: you must download the 2 files (one is the executable and the other are the assets). Otherwise the game won't work