Fantastic game. Great evolution of game design within the space; the removal of long-past-due D&Disms is visionary. You can just choose what you want your character to be good at, and they'll be good at it. No fighting with Ability Scores and classes to realize character concepts. No unnecessary cruft. You can absorb the entirety of the system within one sitting and get to playing quickly. It has the depth to sustain interest, with fully-featured NPC/enemy creation rules to sustain long-term play past the bounds of its bestiary. While it is a fantasy game, it has enough flexibility to stretch into different fantasy settings with ease - the ability to explore non-Western fantasy settings/genres like wuxia is a big plus.
Stay on the lookout for WARDEN, the upcoming project expanding on this philosophy beyond elfgame fantasy with some extremely promising abilities to plug-and-play modules into a vast array of genres. I'm incredibly excited.