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Sandwich Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #1 | 3.625 | 3.625 |
Cohesiveness of game elements | #2 | 4.000 | 4.000 |
Unexpected or surprising elements in the game | #13 | 2.375 | 2.375 |
Overall | #14 | 2.875 | 2.875 |
How well did the game follow the theme/constraint | #15 | 3.125 | 3.125 |
Overall uniqueness of the game concept | #16 | 2.250 | 2.250 |
How well did game visuals follow the bad art theme? | #25 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fantastic, played through the whole thing. The clicking to go back out of menus was a bit much, but I loved the dumb story having to battle through a dungeon to get to a sandwich shop. Must have been a lot of work to put this together. I bet you could turn this into a full featured game, you've already got the major mechanics coded up, which is super impressive for having just a few weeks to make it.
Thank you for the kind words, but that's the beauty of rpgmaker...it only took me a few hours to do that. And I could do much better if I actually put in plugins and asset packs and whatnot. But I am surprised at how much I can do with just the barest basics.
Hmm, maybe i should give RPG maker a try I've never used it before.
I won't say not to, but it's kind of a downgrade from Godot and Unreal, even if it is perfect for my own purposes.
Played the game until the end and wishing you the best in the Jam. The game itself is not super hard and fits the theme for the Jam in my opinion.