I liked the art, especially the characters and the time travel watch. Gameplay and decision-wise, I felt a little lost. Maybe with a follow up decision in the first scene (like, I opened the drawer: do I take it or do something else), or more/different narration to telegraph the impact of my choice. As it was, I think the disconnect between choice one and choice two made it feel like I was making decisions at random, rather than thinking through them.
Tightly designed little time loop, pretty straightforward but engaging, and very well-written. I agree that it would be better if it skipped repeated text, though.
pretty nice game! perhaps one improvement would be to hasten the dialogue when the player restarts. story-wise it also does seem kinda strange that they can just walk out like that without any complications or time-travel shenanigans, but it was a good experience and the art is pretty neat. good job!
Comments
I liked the art, especially the characters and the time travel watch. Gameplay and decision-wise, I felt a little lost. Maybe with a follow up decision in the first scene (like, I opened the drawer: do I take it or do something else), or more/different narration to telegraph the impact of my choice. As it was, I think the disconnect between choice one and choice two made it feel like I was making decisions at random, rather than thinking through them.
Tightly designed little time loop, pretty straightforward but engaging, and very well-written. I agree that it would be better if it skipped repeated text, though.
pretty nice game! perhaps one improvement would be to hasten the dialogue when the player restarts. story-wise it also does seem kinda strange that they can just walk out like that without any complications or time-travel shenanigans, but it was a good experience and the art is pretty neat. good job!
Thanks for the feedback, the game does feel too slow/repetitive once you start the loop again.