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A jam submission

Saboteur SidekickView game page

Sick of being treated as a sidekick? Time for some revenge...
Submitted by AaronBacon — 1 hour, 40 minutes before the deadline
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Saboteur Sidekick's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#13.7783.778
Theme#24.3334.333
Music#23.7783.778
Art#44.3334.333
Sound#43.1113.111
Overrall#53.5563.556
Fun#63.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Excellent aesthetic. The concept is cool as well. I would be interested to see what more complex levels would look like.

It can be hard getting a feel for the energy behind collisions between you and the hero.

Developer

Thanks for Playing =)

I had to do a bit of tweaking with your Mass vs The Hero so that you could affect  his momentum while not being able to straight up brute-force him into the lave for example. But yeh the physics are still a little janky, I guess perfecting that just would've taken more time than I had.

Submitted(+1)

I think it is a clever take on the theme, and you've met the art criteria well! This could be a really cool full release with a bit of polish!

Developer

Thanks for playing =)

Submitted(+1)

Firstly, I really like the cool GameBoy feel! I found the controls too difficult to work with though, which made the levels frustrating sometimes. But its a really interesting idea for a game,  and the music is great!

Developer

Thanks for the feedback =) 
I know the physics can be a bit janky at times, but I found that in some areas it means there are multiple ways to kill the hero. Guess the trade off is more difficulty of control

Submitted

I couldn't go beyond the first screen. The idea of getting the game boy palette is good :)

Developer

Huh, what was the issue? Should just be able to walk to the right and begin the game