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Nerd out about visual easter eggs and audio goodies!!

A topic by Dryya created Jun 11, 2025 Views: 148 Replies: 4
Viewing posts 1 to 2
Submitted(+1)

Hi guys! I'm an audio designer and composer who wants to see the breakdown of some of everyone's proudest work in this game jam. I've especially got way too invested in creating a music system for our game that symbolically represents the player's interactions with the critters you meet. This jam was especially nice since I could take a break from audio design work and delve more into music in my time outside of work. Our team also was leaning into the storybook aesthetic, so media like Peter Rabbit, Wolfwalkers, My Father's Dragon, and other children's tales were a main source of our inspiration in both audio and visuals.

If you have any easter eggs or fun things you've included in your games, please share them! I love seeing people's workflows and thought processes from initial ideation to final. 

Submitted(+1)

For me, it was mostly my choices in the character designs that I enjoyed doing! Our silly little Stella came about after Lucius doodled her in his UI mockup with floppy ears and an "airheaded" look, which we decided to run with, so I thought making her a sheep would be a great idea. The celestial theme feels self explanatory given her name, but I wanted to give her cloud-like hair to really drill in the fact that her head is somewhat always in the clouds, so to speak :')
I also really like the idea of her horns looking a bit like a crescent moon submerged in the clouds. At least I really hope it gave those vibes


After that I got a bit invested in Manuel too and was playing around with themes of the emotional baggage he has to carry - originally he was going to be a donkey for that reason but I wanted to be more creative. He became a little cactus guy, prickly because he has his guard up around others when feeling so vulnerable already. I don't think it fully made it into the jam's final version but after helping him, you see him regain some of his vibrance and his flowers begin to bloom again! But of course depression can't be "fixed", so the 'scars' caused by his mental health remain. Cacti are known for enduring harsh weather though!


The last one is just a silly one that I wanted to test if anyone noticed or not, but we implemented moving clouds to float overhead for that extra dynamic atmosphere with the shadows on the ground. I actually drew a couple of clouds in the shape of Albert and Hektor to see if anyone would notice, but I think it's too subtle in the end

I'm extremely passionate about character design and the ways we can communicate a character's story through their visuals, it's such a fascinating concept. I'm glad I got to explore that in ways I usually wouldn't in this jam! I've been really intrigued by your game and will be playing it tomorrow, I'm excited to experience the music system you've crafted for it :D

Submitted

OMG this game. I loved the artstyle. SO beautiful, so thoughtful. Externalizing the character design and personality, you did a great job at it!

Submitted

Wah that's so kind of you, thank you!! I'm so happy people enjoyed the characters, Stella seems to be a bit of a popular one ;w; I'll be checking out your game soon, very excited to try since the premise sounded interesting!

Submitted

Yes!! This game was so fun and so whimsical. Very strong art direction here, and it's overall very cohesive. Thanks for breaking down this process! The character design definitely shines through with their personalities and nuances.