Great Job!!! Might want to add hit effects for when the player takes damage, and maybe make the players health bar a bit bigger to improve visibility. . . I like the fact you can lay down and dodge projectiles, good addition! All in all, good job guys!
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Magic Circle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.417 | 4.417 |
Audio | #2 | 4.000 | 4.000 |
Mood | #2 | 3.833 | 3.833 |
Fun | #2 | 3.750 | 3.750 |
Overall | #2 | 4.000 | 4.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
"I won and the game broke. The boss sometimes can infinitely shoot without giving a chance for the player to move around. Balancing is required. Also the boss ends up just idling when his health is below 10%
The movement feels spot on, no delays there, and the overall idea for the game along with the boss design is great. " - Rubhen Term 4
Hey, thanks for the feedback! I'd like to clarify some of your points so that I could maybe clear up some confusion or fix the bugs you've found!
1) You won and the game broke: What broke exactly? Did the game crash?
2) If you're playing on "Hard", then yes the boss can "shoot infinitely" as his attack timer is reduced. However despite this being a very difficult gameplay mechanic, it does not make the game impossible to beat on that difficulty. I have a gameplay video beating the Hard mode here: https://www.youtube.com/watch?v=SfMLbgeaKQE.
3) I playtested a 4-5 times to recreate the issue where he idles below 10%, but was unable to do so. Is there anything else that you were doing during this time that may have been a cause of the issue? Are you able to recreate it after playing again?
There is a known bug that if you play, win, then play again - you will be unable to win. I'm sure it's due to a static variable that isn't reset between scene transition. Is this one of the bugs you were referencing?
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