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A jam submission

Mystery Vultures : SwordyMcSwordFaceView game page

Submitted by Yerduso — 40 minutes, 43 seconds before the deadline
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Mystery Vultures : SwordyMcSwordFace's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#182.3933.000
Innovation#182.5073.143
Overall#182.4503.071

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Good game overall, but i think that the jumping power could have been weaker.

Submitted

Good game! Worked well with no big noticeable glitches. 

I would have liked some music to accompany the gameplay. The colours blend into each other a bit too much which made it hard to see the next platforms. Made my eyes go a little funny , so could have done with being a tad slower.

Overall though, decent attempt. 

Submitted

I had loads of fun with this, besides being able to continuously jump the overall gameplay was pretty good! I like playing a sword mainly because its unique and that's what the games industry should be all  about.  I did find the art style good but at times it was hard to see where to land etc. So as a whole I would say well done! Just make sure you improve upon those negatives and I have no doubt that this could be a really fun game. 

This game was really fun to play, and the last thing I expected was to play as a sword! 

I really enjoyed this, however the infinitely jumping really takes out the immersion. A good game regardless!

Submitted(+1)

Wasn't expecting this when I opened it. Really liked the spin you took by having a sword as the player and loved the sense of urgency I got when I realised I was against the clock.

I feel like having a note telling the player they are on a timer would improve the player's interaction. Initially thought the jumping was a bit high but with the platforming saw it was fine.

Really enjoyed playing this. Got to the end hoping there would be more levels. Well done guys.

A submission that satisfies the core criteria for what a platformer is, mechanically the game works, with an interesting punishment system. A lack of lives but the need to complete the level within a time frame punishes late-game mistakes, naturally increasing the skill requirement.

Gameplay and visual wise, this was fairly basic and I think could have been better with the given timeframe. Outside of the timelimit being constant, even if the character dies, there isn't anything terribly unique. Some of the platforms clashed with the background which made some of them hard to see. Jumping was a bit too fast and high, making it feel awkward to use at times. Some interesting level design would have mitigated this issue, but to be honest only a few values would have needed to be tweaked. Finally, you can infinitely jump and fly off-screen, bypassing the whole level which doesn't make for engaging gameplay. Most of these issues are indicative of a lack of playtesting, which is a crucial aspect of game development.

Overall, an attempt has been made to create a platformer, and for some of you this is your first experience working with others making a game. Use what you have learnt during this process to improve yourselves going forward.

Submitted

I really liked the whole theme of the game.

However, I felt like it is not challenging enough, maybe adding some enemies would make it more fun to play, and adding some sound effects too.

Other than that, the gameplay is solid! Well done!

Submitted

A good platformer game, I liked that that you had a working starting screen and the theme of it being castle based and being a sword which is something you don't really see a lot within games, I liked how the level was layed out and can see a good attempt was made within this especially with coin collecting as well and the working countdown. One thing I would say though that would make this game stand out even better for me is sound effects such as background music and a sound for when collecting coins or even winning, other than that Great job for the first group task!

Submitted

A nice little platformer, the controls are responsive and the graphics all follow a consistent theme. Here are some thoughts I had about it:

  • The jump height is a little too high, I would often jump above the camera out of view
  • You can jump while already in the air, meaning you can clear the level by spamming the space bar
  • Coins/score doesn't reset after dying
  • The platforms could stand out from the background wall a bit more, it was a little difficult at times to tell where I should land

Overall this is a solid start to a platformer that could be a lot of fun with some obstacles and a few tweaks here and there. Nice one!