I wasn't able to play the native Linux build (needs a newer glibc than I've got), but I grit my teeth and played the web build through to a winter level where the only campfires were either overlapping or close enough to snowbanks that I couldn't find a way to use the fire without my water being immediately replaced by snow again.
I really dig the expanding sense of possibility space provided by snow being a multi-step process, but I feel like the game takes a long time to get there. I would have loved to have seen more of that sort of thing (if there was something different about summer or autumn, I missed it).
Congrats on making a game, and thanks for doing a Linux build :)


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