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SRoL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual impression - Does the art style suit the game and looks good? | #5 | 2.572 | 2.778 |
Creativity - How creative and unique is the game? | #11 | 2.160 | 2.333 |
Overall | #11 | 2.037 | 2.200 |
Replayability - Is it compelling and does it have high replay value? | #12 | 1.234 | 1.333 |
Concept - How well does it match the theme? | #12 | 2.366 | 2.556 |
Playability - Is it fun and challenging enough to play? | #13 | 1.852 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yup, pretty difficult but still fun. It's simple but it also looks nice, the lighting and bloom could be toned down a little but it's still a cool look. The left / right sensitivity was a bit high, I found it hard to stay on the platform just trying to do little adjustments and it's hard to see the edge too, which can be a bit frustrating but otherwise, good work.
Thanks a lot for the good feedback. As i said, it might be very unstable on some computers. It might be your case(the sensitivity), but i don't think so. I need to work a lot on the controls and add some more levels and make an infinite level. The bloom can be turned down(i used this project to play with the post processing in unity). It's hard to stay on the platform because of the sensitivity.... i know.. I plan to make it for Android. Thanks a lot for the feedback :)
Keep the cool neon look and with some cool models, music, etc, along with maybe expanding on the controls I reckon it'd be a pretty good little racer, especially for mobile. Keep at it. =)
I'm planning to add more obstacles, a life bar and maybe when falling off the platform jump up and you need to land on the platform and then continue the run. Maybe make the platform rotate so that you can go upside down and it will be more hardcore.. And maybe some holes in the ground and coins and gems... Player customization needs to be too. Music is essential. Thanks really a LOT for you excelent feedback.
Dude... this is a just a copy of Brackeys' Cubethon from his "How to make a Video Game" series...
This one...
No it's not. I know that it might seem similar but Brackets only made a cube that moves and some obstacles. I made all the lighting, moving cubes... If I was inspired by that then you are right.
Its very unforgiving that's for sure. Hard to see anything. The visuals are so intense and all over the place that it took me a bit to see what I was supposed to do.
And overall what do you think about the game?
Hi, i am the developer of this game. It is in PRE-ALPHA stage, so please understand that it has only 1 level and some moving objects. Please write a comment of what you think about. Enjoy!!!