How have I never heard the phrase “singleplayer social deduction game” in a videogame description before??? Really effective, gripping, simple and scary concept made all the more atmospheric by using the western cowboy premise. There’s an awesome element of “nobody can hear you scream” about monsters in the dustbowl, and the gorgeous black and white illustrations made it all the more effective. Incredibly impressed by YOBWOC – if I had a criticism, I think it’s almost too effective to be able to send the monster in a direction that we already know the gate is in, to confirm that they’re the monster. I loved the randomness of the wood collection and the risk of sending the monsters to guard horses – in one case, you might get a false positive, and in the other, you might totally screw yourself. I did get very lucky with exploring, though, so it could have been more tense doing that! Either way, stellar work, and excellent choice to put your favourite cowboy media in the credits!
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YOBWOC's itch.io pageTeam name or Studio name
Rex Dunnart & Dave Milne
Team Outline
Our prior gamedev experience so far has been making roughly 5% of a game, giving up, and then repeating the process over and over. This is the first one to get finished! Rex did the art, writing, and about a quarter of the coding, Dave wrangled the rest of the code and a little writing.
Where is your team based?
Adelaide
Email Contact
rexdunnart@gmail.com
If you are shortlisted, will you be able to attend SXSW Sydney 2024?
Yes the whole team can attend.
Yes some of the team can attend.
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