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A jam submission

Diet BeatView game page

Beat your Diet by making robots out of candy and making them fight!
Submitted by ratuspro — 4 hours, 25 minutes before the deadline
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Diet Beat's itch.io page

Use of SUGAR functionality
SUGAR functionalities
User -
- Used for authentication
Group:
- There are 4 clans in the game (Donut, Cake, Macaron, Popsicle)
Relationship
- Player belongs to a single clan and cannot change it
- Player can be friend of other players friends
- The leader of a clan can establish alliances with another clan
Leaderboard
- Leaderboard for the player with most wins
- Leaderboard for a clan used to determine the clan leader
GameData
- Used to register games won, lost, round wons, games against AI won and lost, and games in Quick Match won and lost;
Resources
- Used to register the amount of sweets a player has (game currency)
- Used to register the amount of cards a player can redeem
- When the sweet level reaches a threshold a unit is added to the cards to redeem
- Used to register the sweets for a clan
- When the clan’s sweet level reaches a threshold a unit is added to the cards to redeem of all clan members
- When redeeming a card, a new procedurally generated card is created and encoded as a string into a new resource
- A player can have multiple units of each card.
- Those cards represent components with their own characteristics (rate of fire, damage, shield, etc..) that will be used to build his robot at the beginning of a match
Matches
- Each match has 3 rounds
- At the end of each round the players can change components of the robot
- At the end of a match, data about its outcome is saved

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Comments

Host

Congratulations on taking 3rd place! Please give us a contact email address so we can get in touch regarding your prize money!

Developer(+1)

Thanks for the update and award! Can you kindly provide an e-mail address to send the details? Should I send it to contact@playgen.com?

It was really interesting to participate in Sugar Game Jam. We worked really hard in order to use all the potential of SUGAR Engine and, as you can see by our list of features, we think we did quite a good job! Without disregarding the effort other jammers made to deliver their games, we feel that the Jam's results are a bit unfair. 
The first concern relates to the fact that itch.io allow users to update games after the deadline is over. As expected, we did not update our game after the deadline to avoid any issue with the results. Although we understand such lack of control is responsibility of itch.io, we would expect the jam's organization to take this into account when judging the entries.
The second issue - and the one that bothers us the most - is the fact that most of the remaining entries of this jam did not follow the proposed theme. Few made references to "sugary sweetness" in the text describing the game, but no concepts related to the theme were included in the actual game. 
As already said, we really appreciate all the contributions made to this jam! A competition is no fun without other challengers! Still, we need to share our thoughts on the entries' evaluation because we feel it was unfair. 

We understand that some developers may fix some bugs after the deadline, but the theme is such a hard constraint for the development of the game that should not be considered so lightly in the game's evaluation.

Host(+1)

Thanks for your concern. We'll take it under consideration should we run further game jams. Please just respond with an email address we can use to organise payment. 

Deleted 3 years ago
Host(+1)

Hi Ratuspro

We're currently underway with the judging process but seem to have hit a bug in your game which is stopping us from getting to the actual gameplay.

Please let us know if this is actually a bug and what the workaround is if there is one.

Developer (1 edit) (+1)

Hello, 

There are some minor UX problems with the game. Unfortunately we did not have the time to tackle them all so the player might find himself in a strange situation.

The actual bug inside the game has to do with the absence of cards in the library when starting the match. 

To solve it, you need to redeem your cards before going into a match. Since the cards are procedurally generated, before starting a new match the player must redeem (which is actually create) the cards in their library to have some components to select inside the match . When a new account is created the player has 6 cards to redeem. To redeem them, you just need to click in the cookie:


As previously mentioned, you just need to redeem the cards in the library by clicking the respective button. We also added a simple hack that procedurally generates a new card when the key "R" is clicked inside the library. It helped during testing and might suit your needs now.

Additionally, we just found out that when the game running in resolutions above 1366x768, there might be some issues rendering our font. Please consider using 1366x768 resolution or lower resolutions.

If you find more issues, please let us know

Diogo 

Host(+2)

That's worked. Thanks Diogo.