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Wordcount and variable descriptions

A topic by anthozoa created Nov 22, 2019 Views: 258 Replies: 2
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Submitted

I swear I'm not trying to rules-lawyer this! I wanted to ask just to be safe, though: how does iterative/variable text feature with the wordcount?

Just as an off-the-cuff example, would something like "He had [if x]red[otherwise if y]green[otherwise]blue[end if] hair" count as 6 words or 12? (4 words x 3 potential sentences)

For something a bit more complex, if I have "It was snowing, and he had red hair and a deep-lined scowl" in one screen, but toggling a variable will result in "The sun shone brightly; he had bright red hair and a cheery smile" (the actual code being something like "[if x]It was snowing, and[otherwise]The sun shone brightly;[end if] he had [if x]bright [end if]red hair and a [if x]deep-lined scowl[otherwise]cheery smile[end if]"), would that be:

  • 19 words (the actual total words in the text-minus-mechanics, "it was snowing and the sun shone brightly he had bright red hair and a deep-lined scowl cheery smile")
  • 25 words (treating the sentences as separate, 12 words + 13 words)
  • something else entirely?

And does it matter if the variable is located on another screen, and the player has to go there and return before seeing the new description? If it's relevant...I know I'm using Inform-ish syntax, but I'm actually planning to write in Twine for this one, I just think Inform's if/then logic is easier to read. :)

Again, I promise I'm not trying to find a sneaky loophole or anything; I just enjoy writing variable-triggered descriptions, and I don't want that to muck up my count!

Host

This is a good question, and definitely one we’re not strangers to!

I would say each unique word counts once. So in the first example, it would be 6 words, and 19 in the second.

We count words accross all possible play throughs, so it doesn’t matter if the text changes in the course of the game.

Basically, if you take all redundant words and all the code out, what you’re left with is the word count.

That said, we’re totally not interested in policing it so long as people make a good faith effort! The same goes for the magazine, if any of you want to submit to us the next time we’re open. :)

Submitted

Thanks so much, that's really helpful!