Love the shader on this, I also wanted to do a dither shader, but didn't really want to risk players being unable to distinguish enemies. It works great for this though! the night time is super effective with the shader. If I was to change anything it would probably be adding some text to the timer like "Halloween in Xs", just to remind the player what they're doing.
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spook 'em all's itch.io pageComments
Thank you! I agree, I would have liked to add some more details to make more explicit the timer and what you had to do. I'd like to make a small update to improve that and also add SFX and music, since it feels a little empty this way.
The shader is from Sophie's Systems, Palutte is really cool and it helped me build the aesthetic of the game! All credits to her.
This was a bit confusing to be honest. I did listen to the characters but the only thing I got to hear was boogeyman, which didn't help me a lot. So I just dressed up as a begaydocrime:er and scared people which was still a bit of fun. I like the dithering, it looks really cool, but I think more time could have been spent making the gameplay more interesting. Great visuals, and great character creator though!
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