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A jam submission

SnowbreakView game page

A strategy RPG with time management elements!
Submitted by Slenderquil — 5 hours, 33 minutes before the deadline
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Snowbreak's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2004.200
Theme#14.6004.600
Mood#14.2004.200
Fun#24.2004.200
Graphics#53.8003.800
Humor#53.2003.200
Audio#53.4003.400
Innovation#54.0004.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Expected duration
1 hour- 1 hour 30 minutes

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Comments

Submitted

All my thoughts have pretty much been covered by Muta and Anarch, but I'll just reiterate some things that stood out to me:

-The overworld map is pretty.

-The secret shop is in a good location. It's conspicuous enough that it makes you want to talk to the guy, but not obvious that it's a secret.

-The game is very easy to break difficulty-wise. Racking up skills is easy, but I do like the mechanic of spending time with your team. Unbound Blade was very strong for me.

-The expeditions are harder than the main combats, and grindy.

-The ending twist kinda comes out of nowhere, but the final scene and the characters are very cute.

-Narce is an alpha chad and should've canonically won the tournament.

Solid game.

Submitted

Utilizing the power of the editor itself to change the gameplay into something closer to classic RPGs, maybe closer to Live A Live, was definitely a twist I wasn't expecting but had a lot of good fun with. Every battle felt engaging in a way much different from traditional SRPGs. It was just satisfying seeing numbers fly and engaging in fast and violent battles. A stark contrast to the normally careful and calculated way I play SRPGs.

The method of grinding was fairly fulfilling too, watching the allied unit grab you treasure while you dealt with monsters was exciting in a way, and dealing with a horde of monsters kept the action going, though it did get quite repetitive very quickly. Due to the system, though, making it more interesting would be tough.

I really enjoyed the 'support' option here, as trading skills between Roland, the MC, and his friends felt very exciting, though it did lead to me breaking the game as Pursuit is an absolutely busted skill to have in a system like this, and when I gave it to my mage and archer, the game was essentially over. I utterly curbstomped the final boss, though it was still at least very satisfying to do so, so even though there was basically no difficulty once I got the right skills on the right members, it was fun all the same.

The story, however, was probably my personal highlight. You captured the theme well, the characters were all very likeable, and the twist at the end got me excited. There's nothing really exceptional or mindblowing here, but executed the story well enough that it got me interested. Having all that exposition at the end was a shock, and could have used some foreshadowing, but every tidbit, from Roland and Gwen's relationship to Perceus' stock in the events had good hooks that make the reader want to know more, which is a good thing. If this part ever got expanded upon in a larger scale creation, I'd be interested, absolutely. Your writing got a thumbs up from me.

Overall, this is probably my favourite submission so far. As of this writing, I have not yet played BTrain's submission or Tournament of Kings, but I think for me, your submission might still be my winner at the end of the day, as it's a very solid entry that just does not have many flaws. Good job.

HostSubmitted

Another entry with an unique take, the gameplay is more close to classic RPGs, long attack ranges and short movement, really enjoyed my time with it, even if by  the last fight the activities to pass the days had become a bit repetive.

The treasure hunting part where fun and seeing how the green guy goes looking for treasures was always an incentive to hold out juuuust a bit longer.

On the other hand the spending time with your allies to get more powerfull was a nice addition and by the end I used that to go by faster.

The Rpg exploration of the city is nice and its always nice to get some interactions from NPCs, and the couple of event that happened justify it instead of just using a simple Base menu for navigation.

The mood of the story was nice, and the plot twist was decent with a happy ending, even if all the exposition about that happened by the end... or maybe I missed some clues from NPCs about what was really going on with Baron.

All in all, I enjoyed my time with it but I feel is a game best played on short sessions since the gameplay loop can get a bit too repetitive when played all the way in one go.