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A jam submission

A Dangerous Game: Treasure DungeonView game page

Scoop up as much treasure and vanquish as many foes as you can!
Submitted by 24karatDVNO — 1 day, 9 hours before the deadline
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A Dangerous Game: Treasure Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Humor#13.8333.833
Fun#14.5004.500
Overall#34.0004.000
Innovation#63.8333.833
Theme#82.8332.833
Graphics#83.3333.333
Mood#83.1673.167
Audio#83.0003.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Expected duration
1hr 30min

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Comments

Submitted

My thoughts:

-I ended up only doing one playthrough. Being able to customize your team is awesome, but I feel like the second playthrough wouldn't have been much different from the first.

-Having the convoy tied only to the avatar doesn't feel good. I'm sure it's made that way to incentivize spreading your units to get loot and prevent freely trading across the map, but in my opinion it might just be more fun to allow free trading.

-Beginning preparations are very overwhelming. It's hard to get a handle on just what you're up against, which makes choosing classes and items difficult.

-The gameplay is pretty fun once you get into it. I found myself flowing and playing quickly.

-Units respawning is a good mechanic. Respawning them at the start position does have tactical consequences. For example, if you wanted to send someone to another part of the map, you could intentionally kill them to get them there quicker. Also on that note, there's a small bug with poison: If someone dies while poisoned, they'll respawn and still be poisoned.

Submitted

This was honestly really fun! The replayability is pretty substantial, though it can be pretty depressing to get a lot of good stuff at the very end and then lose all of it without getting to make much use of it. The map always being the same in terms of the enemies was kind of disappointing too; use of the Probability condition together with variables in eventing might have made the enemy variety more engaging on repeat playthroughs rather than having to get your replayability purely from different player comps, especially for those that will min-max.

That said, what you got down during the jam was perfect for it I felt. A well placed combination of all sorts of assets that come together without any clash whatsoever, along side a fun and engaging concept that certainly stands the test of time. The map as a whole can definitely feel samey after not too long though, and certainly grating after a while, and the enemy design absolutely gets in the way of certain builds when they all have to pack  long, powerful range to offset your own ability to be strong. That said, there was never a point where it felt like it was too difficult or too easy. A very coherent gameplay experience, all things considered.

You definitely got me to laugh at the party though. You took the mick out of them in just the right way I felt.

HostSubmitted

This one really packs a lot of replay value, the avatar customization, the class selection and the randomization on the chests rewards all make for a game that wants you to come back and play it again. 

The whole single map and 50 turns can feel long at the start but once the action gets going... it doesn't really stop, I felt everything was well balanced out even if this meant that there were a lot of enemies carrying bows to balance Flying units from dominating the treasure hunting.

There wasn't a plot really, but the writing was fun and enjoyable with a good sense of humor, there were also support conversations or something... but when I was so into getting treasure and killing enemies that I didn't really take the time to trigger them.

A really good entry to comeback everyonce in a while and try some other party composition.