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GRIMHOOK's itch.io pageTeam Members
Tryston Minsquero
Phu Le
Ian Percy
Andrew Clarke
Ross Quigley
Jared Ellis
Nick Maclean
Third Party Assets Used
N/A
Speedrun Entry
No
Source Code Link
https://github.com/TrystonMinsquero/SGDA_S23_Jam
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Comments
Super slick!
woaaaaaa holy moly humina humina
Gorgeous game! There wasn't really any Day/Night influence that I could see, but the visuals are so cool and the movement is great. I do wish there had been a screen letting you know what keys to use to move, etc. I do appreciate that certain mechanics get introduced later on as needed, it keeps things from getting overwhelming, but I had to figure out that I could double jump for example. I also got stuck right after getting the hook lol... I could see what I was supposed to grab to keep going up, but couldn't actually manage to reach it. Anyways, great work!
I don't know if my download was just broken or what, but the character wouldn't move forward only toward the right constantly and it made it nearly impossible to play. Loved everything else about it though!
Not sure about this... the updated build on our page's box link might have it fixed. It also breaks on play > main menu > play, so that might be the issue. If you play this updated link, please don't judge that build for the jam !
I did not really get the Day/Night theme. Regardless, this did a lot in a week especially funny polish-wise.
I liked the grapple attack and move concept.
Although the graphics felt kinda funny, like the characters were toon shaded but the environment was default Unreal?
Bruh- Insane
We contemplating titling the game "overscoped"