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Bang Boom Block's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #4 | 3.625 | 3.625 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #5 | 4.000 | 4.000 |
Overall (THE BEST of the best, All other categories considered!) | #13 | 2.750 | 2.750 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #16 | 2.500 | 2.500 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #17 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Sam Ogun, Daniel Moreno
Third-Party Assets
N/A
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Comments
Things I liked:
- The visuals are very nice. In general, this game has a lot of polish.
- Using a, s, and d to select your choice is a small detail, but it's really nice and plays into the fast pace of the game well.
- I love the cutscenes, especially the shield versus gun, shield tie, and grenade tie ones. Reminds me of Battlechess, where I just want to see what all the matchups look like.
Things I didn't like:
- You can only see stats when you lose. Letting the player see their winstreak would add some sweet, sweet pressure.
- Even after you choose your weapon, the timer still finishes its countdown. It's a small detail, but I think it slows down the game more than necessary and cuts down on the pressure.
- After you've seen an animation, they tend to slow down the game's pace. A way to toggle the animations off or have faster versions would serve to add a lot of speed and, again, add some pressure. Gotta get that adrenaline going, right?
Regardless, good job!
Thanks, yeah i definitely feel i should have added an auto-level start when you select your weapon instead of waiting for the timer. It makes the game less slow paced
The style and music of this game look and sound amazing!