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A jam submission

Bang Boom BlockView game page

Bang Boom Block
Submitted by SamOgDev — 1 hour, 32 minutes before the deadline
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Bang Boom Block's itch.io page

Results

CriteriaRankScore*Raw Score
Audio (SOUND Music, Sound Effects, Quality and Use of Sound)#43.6253.625
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation)#54.0004.000
Overall (THE BEST of the best, All other categories considered!)#132.7502.750
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX)#162.5002.500
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas)#172.2502.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Sam Ogun, Daniel Moreno

Third-Party Assets
N/A

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Comments

Submitted(+1)

Things I liked:

- The visuals are very nice. In general, this game has a lot of polish.

- Using a, s, and d to select your choice is a small detail, but it's really nice and plays into the fast pace of the game well.

- I love the cutscenes, especially the shield versus gun, shield tie, and grenade tie ones. Reminds me of Battlechess, where I just want to see what all the matchups look like.

Things I didn't like:

- You can only see stats when you lose. Letting the player see their winstreak would add some sweet, sweet pressure.

- Even after you choose your weapon, the timer still finishes its countdown. It's a small detail, but I think it slows down the game more than necessary and cuts down on the pressure.

- After you've seen an animation, they tend to slow down the game's pace. A way to toggle the animations off or have faster versions would serve to add a lot of speed and, again, add some pressure. Gotta get that adrenaline going, right?

Regardless, good job!

Developer(+1)

Thanks, yeah i definitely feel i should have added an auto-level start when you select your weapon instead of waiting for the timer. It makes the game less slow paced

Submitted(+1)

The style and music of this game look and sound amazing!