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MOLDKILLER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #6 | 3.608 | 3.857 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #8 | 3.341 | 3.571 |
Overall (THE BEST of the best, All other categories considered!) | #10 | 3.074 | 3.286 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #14 | 2.673 | 2.857 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #15 | 3.074 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Christopher Echols
Third-Party Assets
N/A
Source Code Link
N/A
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Comments
This was a good introduction to clicker games for me! What I especially like are the VFX and the writing. I wish the dollar amounts were easier to read though. Regardless, I'm glad to have played.
Thanks for checking it out, and thanks for the feedback!
very fun clicker game! and i loved that it actually had an ending :D great job!
id also appreciate it if you checked out my team's game too!
Thanks for checking it out! I've checked out y'all's game already--I just haven't got around to reviewing it yet xD.
Things I thought I did well:
- I think I did good with the anims and character sprites.
- I think I did good with the soundtrack.
- I think I did good with the overall game balance.
- I think I did good with the overall vibes.
Things I'd have changed:
- Not everyone is aware that the game has an ending, since the icons above and below the slider are easy to miss. Should've had some kind of indicator to draw the player's attention to them...
- After a certain point, you've got trillions upon trillions of dollars and not really anything to spend it on. It's a little unsatisfying.
- There's a LOT of mold layers on the slider, probably more than what's necessary.
- The visuals could use some work. The background is a little too lackluster, and a few tweaks to the UI (like fixing the tooltips, for example...) could go a long way.
- I didn't use delta time for some stuff that really should've used delta time, and now some of the anims are...a little fast.
Regardless, I'm happy with the final product, and thanks to all y'all who have looked at it!
Side Note: If I'm gonna review everyone's game, I might as well review my own, right?
I always love a good idle game. The characters were a lot of fun, and I really enjoyed the Comically powerful clicks power up. The game length felt perfect for the amount of gameplay required, and I found it very fun the entire time while playing.
Thanks for playing it! There are two "bosses" represented by the icons by the slider, though 👀