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You Must End The World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall (THE BEST of the best, All other categories considered!) | #7 | 3.250 | 3.250 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #8 | 3.375 | 3.375 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #12 | 2.875 | 2.875 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #14 | 3.250 | 3.250 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #17 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Skyler Krnavek, Eric Wilhoit, Scott, Krabbenhoft, Mike Ness, Ricky Truong, Cade Miller, John Mai
Third-Party Assets
Music: pixabay.com
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Comments
Things I liked:
- Despite the relative shortness of the game, I felt like there was a lot to it. Lots of NPCs with lots of dialogue, a decent-sized map, plenty of things to do--the worldbuilding was handled very well. Each NPC having their own personality was also very nice, and I love the dialogue with excessive contractions to really get the accent across, even if it was a bit hard to read xD.
- I really like the titles being added with each new achievement. It acts as a log of everything the player's done, reminding him of how far he's come from just being the necromancer's minion.
- Being able to sit down is a pretty small mechanic, but it really adds to the game. I'm too impatient to do so, but I can just imagine the player sitting down and having an introspection about his place in the world. There's also the one that zooms out to the village at large, which is pretty cool.
- I like the story. Despite the smallness of the game, just the concept of an evil henchman slowly warming up to the world he's tasked with ending just works well for me.
Things I didn't like:
- The pause screen didn't cause my mouse to reappear--a small bug, but noticeable.
- The mouse cursor didn't disappear at first--it's like it took a while. The first bits of the game were a little wonky because of that, but oh well.
- The game's got a lot of jank to it, which makes sense given the short timeframe, but it did mess me up, namely for the cat in the tree. At first, I walked up the tree (which I thought was...strange), and thought I was supposed to interact with the cat. Then, I tried cutting down the tree, but it didn't work. It's only after I floundered around for a while that I cut the tree down properly and was like "oh, this was the solution all along".
- There's not much in the way of SFX, which could've really helped with the immersion.
Regardless, good job!
I got to the real ending! You Must End the World was one of my favorite submissions to this game jam. The people in the town and the little things they had to say to you were all so wholesome. I loved seeing your title steadily change from Death Knight to every new moniker the villagers assigned to you, especially when the moniker was just a simple name: Dave. I really felt like I was watching someone's life turn around! Subverting your destiny is definitely my favorite interpretation of the theme breaking the mold.
i saved the world :D it was fun to walk around and get all those titles haha, i wouldve loved to have some kind of minigame for some of the tasks like fishing. great work yall!
id appreciate it if you left a rating on my team's game too below :) cheers